How we compared Teleport to other 3D scanning solutions
We explain our methodology for comparing Teleport to other scanning software, such as Luma, Kiri, and Polycam and Postshot
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We explain our methodology for comparing Teleport to other scanning software, such as Luma, Kiri, and Polycam and Postshot
Teleport’s goal is to let you use any camera to capture a 3D representation of a place, in photorealistic detail. While many apps and software packages exist for scanning objects, capturing full environments is a much harder problem. In part, this is because there it requires processing a much larger amount of data. But it is also because real world spaces have complex geometries, occlusions, and un-controlled lighting conditions.
We have not yet fully solved this challenge, but we believe that we have come much closer than any other solution on the market today. In this blog, we describe how we’ve proved that Teleport is the best solution available for spatial capture using normal cameras. We realise that making head-to-head comparisons with other solutions can be a touchy business, so we want to make our approach and methodology as open, and repeatable, as possible.
We compared Teleport against the following major solutions that offer Gaussian Splat reconstructions:
These are generalist solutions, which allow any camera to scan both objects and places - but for the sake of direct comparison with Teleport we will only consider their abilities in the reconstruction of spaces.
We did not make comparisons to services with specialised cameras (Lixel, Matterport) nor to Apps with only on-device processing (Scaniverse), since we regard these as rather distinct approaches, that operate within different constraints.
The first step was to pick some representative datasets that we can use as standardised comparisons. From a breadth of cases, we chose:
The next step was to prepare these datasets for each of the different tools. Some of the platforms had limitations on the size of the data that could be uploaded.
The table below shows the links to resultant 3D reconstructions:
The resulting .plys can be downloaded here.
To really assess the relative quality of the 3D scene, it is important to compare the scenes from exactly the same viewing angle. We did this by exporting each of the .ply files into Supersplat, and manually aligning them. By super-imposing the scenes, it is possible to make consistent view-points. We used these to create the comparative videos and sliders, such as the ones you see here.
We evaluated each reconstruction based on:
Making side-by-side comparisons, we observed:
Protolab: A single room with dense detail
Protolab is a compact, object-rich room filled with multiple objects and varying textures, which is a good test of how well each tool handles high amount of visual detail in an indoor space.
Teleport produced a highly accurate reconstruction with minimal noise. Walls and floors were clean, surfaces aligned well, and small details like cables and signage coming through clearly. There were almost no floaters or haze. Postshot delivered similar quality to Teleport in this scene.
In contrast, Polycam, Luma and Kiri struggled with clarity. Both produced blurry textures and introduced noticeable floating artifacts. Surfaces lacked sharpness and structure.
Atrium: Large featureless space with reflections
The Atrium scene challenged each solution's ability to handle large, mostly empty spaces with plain walls, flat geometry and reflective surfaces.
Teleport produced a clean reconstruction of the walls and floors, with minimal floaters or haze. Kiri, Luma and Postshot also produced creditable reconstructions, but the Teleport scan is set apart by the flatness of the surfaces and the clarity of the reflections. Polycam had major deformations and large floaters
Almeda House: Multi-room, realistic residential layout
This was the toughest test: multiple rooms, stairs, tight corners, and uneven lighting. Teleport was the only solution to successfully reconstruct the full layout. Room transitions and overall geometry came through cleanly, with fewer floaters and artifacts.
Postshot did produce a reasonable representation, but there were significant floaters and haze. None of the other solutions, Polycam, Luma or Kiri were able to produce a well-structured reconstruction of this multi-room space.
App-based tools like Luma, Polycam, and Kiri can be effective for object captures, and for simple single-room captures. They’re quick to use and often good enough for:
But these tools tend to break down when the scene gets more complex in scale and detail. Large spaces, low-texture surfaces, tricky lighting, and multi-room layouts expose their limitations in geometry, alignment, artifacts, and visual fidelity.
That’s where Teleport stands out. It matches and sometimes exceeds desktop tools like Postshot, but with no manual setup, no alignment steps, and no tuning of parameters.
We're not claiming perfection. There's more to build. But right now, Teleport is the most compelling solution to capture spaces in 3D, and it's only getting better.
You can explore the interactive results at teleport.varjo.com/compare