Teleport enables entirely new artforms and sharing of one’s reality
Teleport is bringing about entirely new forms of creative expression.
Teleport is bringing about entirely new forms of creative expression.
Mist, a painter-sculptor born in Paris in 1972, discovered graffiti in 1988 and became a pioneer of graffiti's transition into contemporary art. He expanded his talents to canvases, sculptures, and "designer toys," collaborating with major brands like Medicom Toys and Kid Robot. Known for monumental frescoes and sculptures like Giant Goldo, Mist’s work defies stylistic conventions, offering vibrant chromatic experiences that radiate humor and positivity, appealing to both amateurs and seasoned collectors.
Founded in 2007 in Paris, Duoprod is a production company specializing in audiovisual content with a passion for new technologies and urban culture. Serving prestigious clients like Eurosport, Yves Saint Laurent, the City of Paris, and the European Commission, Duoprod has been at the forefront of innovation, incorporating virtual reality into its productions for years, delivering cutting-edge solutions that redefine content creation.
Duoprod first launched a collaboration with Mist in 2022, when they decided to use 3D modeling applications for sculpting. They created a digital sculpture using Adobe 3D Modeler, which was then 3D printed as a real, 1.5 meter (~5 foot) statue. This made Mist realize the future of sculpting was technology-enabled.
Mist and Duoprod started to explore Teleport to overcome the limitations of conventional sculpting methods and digitization of artworks.
Digital capture with Teleport has major benefits for the sculpting process. For example, sculptures created with traditional molds have a hard time capturing intricate details, or require spending extensive effort to get right. Teleport enables capturing the world in extreme detail to create the most detailed digital models – even with complex forms and patterns – which can then be altered digitally and 3D printed into physical artworks.
In addition to physical sculptures, by leveraging VR sculpting, Mist envisions creating monumental virtual sculptures – projects that would be impossible to create in the physical world due to limitations of molding, materials, and more. With Teleport, artists can capture the physical reality around them, and then transcend physical limitations by mixing the real world and digital art together, exploring and sharing their creative visions in entirely new dimensions.
Mist foresees Teleport as the “future of art,” an essential tool for artists to bring their audiences closer by immersing them in the artists’ creative environments. “People always want more from artists. Teleport is the future; it can show my audience what I see in just a few moments. This app will bring you closer to others and help you experience art in entirely new ways. It’s the next evolution of video – an entirely new application, a sixth sense, a whole new dimension."
Mist sees Teleport as nothing short of revolutionary. He thinks it is a technology that could have far-reaching implications for the art world, becoming an entirely new form of creative expression, perhaps even replacing regular photos in the long run.
Christophe Hitie has implemented Teleport at Duoprod to enhance his workflows and expand creative possibilities. He uses Teleport to capture and digitize artworks, and is exploring numerous other applications.
Christophe had tried other capture techniques before, but ultimately found them unsuitable. Other technologies had a hard time getting textures right or would have required prohibitively expensive equipment. With them, the capture process was painfully slow, usually requiring the user to take a large amount of photos and use several different software. For example, the photos would first need to be uploaded to separate software on a separate computer to stitch into a scene. After that, you still typically had to use another piece of software to train and render the 3D model. This meant usable assets were very slow and expensive to produce.
The release of Gaussian Splatting techniques seemed game-changing to him, but the first few applications left a lot to be desired. Either the scan quality was lacking, or the apps had problematic terms of use – such as forcing the user to hand over the digital rights to the scanned objects – which was not an option when it came to proprietary spaces or works of art that were highly valuable.
Teleport had none of these digital rights issues, and Teleport’s emphasis on data protection and privacy made it suitable for Hitie’s work, which required scanning objects that can potentially have considerable intellectual property value.
Teleport is a huge departure from the painful capture process of previous solutions. It requires only an iPhone for the scanning, with all of the processing and rendering done automatically without separate devices. Teleport’s superior capture quality and ease of use drastically reduced the required time and effort, producing exceptional results directly from scans. It was immediately observable from the first scan that the quality was excellent. Scanning an artwork could be done simply with an iPhone, and no rendering needs to be done separately on a different device as everything is rendered automatically in the cloud.
Street art is fleeting in nature. Until now, the only widely-adopted, and imperfect, method of storing it was photography. While this works to an extent, photography lacks immersion because it struggles to capture all the intricate details, feeling and scale of the individual pieces, and is not a good medium for portraying the environment in addition to the artwork.
With Teleport, preserving street art will no longer be restricted to photography. It enables true, immersive digital storage of these works for future generations, allowing viewers to see works in real-life scale, with intricate details preserved, and in the environment they were created in, even if the real-world pieces no longer exist. Hitie and Mist have explored capturing several pieces using Teleport, and the results have been extremely promising.
Both Mist and Christophe Hitie foresee immense opportunities with Teleport. Artists can craft immersive experiences never seen before, allowing audiences to step inside their creations, and preserve more fleeting artistic creations in a better way for future viewers.
Another major future application Hitie sees for Teleport is film production. Teleport can eliminate the need for extensive onsite filming of environments, which can drastically decrease production costs. Entire settings can be scanned, allowing limitless camera movements and creative exploration in post-production.
As they both put it, “Teleport could become the reference tool of scanning,” enabling a new era of accessibility and innovation in 3D scanning and mixed reality. They also have some exciting new projects in the works. While they can’t reveal much yet, audiences can expect new exciting experiences from Mist in the future as well.